Category:Status Effect

A Status effect is an effect applied to a character other than the direct damage of a basic attack, special attack, or super move.

When a status effect is attached to a special attack, the special in question generally has its damage halved in compensation. Static, who has a special 1 stun without the damage penalty, as well as Superman/Prime, whose special 2 freezes targets at full damage, are rare exceptions.

Stun
Stunned characters cannot take any action, including blocking and tagging out. Batman/Insurgency's basic attacks deal greatly increased damage against stunned opponents.

Green Lantern/Red Son and Batman/Beyond's passives provide immunity to stun, but not stuns caused by Martian Manhunter or Bane/Luchador's passive.

Batgirl/Prime and Batgirl/Cassandra Cain have visual stuns at the beginning of their special 1, Art of Deception, but since it is the beginning of a special it has no real impact.

Freeze
Freeze is similar to stun, except that it does not interact with Batman/Insurgency's passive, and cannot be resisted by anti-stun effects.

Previously, frozen opponents are kept frozen until hit, and until more recently, take double damage from the next hit while frozen. These two features have since been removed.

Superman/Godfall & Killer Frost/Prime have a freeze in the middle of his special 2, but since it is part of a special it has no real impact other than its nature as a block breaker.

Snare
Snared characters cannot tag out. Hawkgirl/Prime's basic attacks do 100% increased basic damage against snared opponents.

Hawkgirl/Prime snares opponents upon tagging in or out.

Slow
Slowed characters perform basic attacks at a greatly reduced speed.

Power Drain
Power Drain removes power from the affected characters power bars.

Lobo/Prime and Static  are immune to power drain except from  Aquaman/Regime 's super move. Shazam/Prime  is also immune during his passive, but  Ra's Al Ghul's Dagger  can still drain him.

Life Drain
Life Drain is a bonus given by some gears that allow the user to gain back Health equal to half the damage death when a specific Special is activated.

Damage over time
Damage over time (DOT) effects causes affected characters to gradually lose health for a certain duration. There are four types of damage over time.

Bleed
Bleeding characters take 20% increased damage from all sources. This stacks additively with itself (e.g. if there are 3 active bleeds on a character, they take 60% increased damage) and multiplicatively with other sources of damage amplification.

Poison
Poisoned characters deal 20% less damage. Unlike bleed, this does not stack with itself and stacks additively with other damage modifiers.

Burn
A burning effect causes characters to take damage over time with no additional effects other than increasing Catwoman/Regime and Catwoman/Prime's basic attack damage against the burning opponent.

Mental damage
Mental damage causes characters to take damage over time with no additional effects other than increasing Catwoman/Regime and Catwoman/Prime's basic attack damage.

Mental damage is only found on Martian Manhunter's passive.