Category:Damage Over Time

Damage over time (DOT) effects causes affected characters to gradually lose health for a certain duration. There are four types of damage over time.

Bleed
Bleeding characters take 20% increased damage from all sources. This stacks additively with itself (e.g. if there are 3 active bleeds on a character, they take 60% increased damage) and multiplicatively with other sources of damage amplification.

Poison
Poisoned characters deal 20% less damage. Unlike bleed, this does not stack with itself and stacks additively with other damage modifiers.

Burn
A burning effect causes characters to take damage over time with no additional effects other than increasing Catwoman/Regime and Catwoman/Prime's basic attack damage against the burning opponent.

Mental damage
Mental damage causes characters to take damage over time with no additional effects other than increasing Catwoman/Regime and Catwoman/Prime's basic attack damage.

Mental damage is only found on Martian Manhunter's passive.